The rules of the court
Be the last player with influence. You have two secret character cards. You may claim any character, even one you do not hold. Discuss bluffs in person or on your voice call.
IncomeTake 1 coin. Cannot be blocked.
Foreign aidTake 2 coins. Duke may block.
Duke · TaxTake 3 coins.
AssassinPay 3 to remove an influence. Contessa may block.
Captain · StealTake up to 2 coins. Captain or Ambassador may block.
Ambassador · ExchangeDraw 2; keep your original number of hidden cards.
CoupPay 7 to remove an influence. Cannot be challenged or blocked. Mandatory at 10+ coins.
ChallengeA false claimant loses influence. A true claimant proves their card, shuffles it into the deck, and draws a replacement; the challenger loses influence.
Each character has 3 copies. Everyone starts with 2 coins, except the first player in a two-player game starts with 1. Costs remain paid when an action fails. Only the target may block stealing or assassination; any opponent may block foreign aid. A player who falsely blocks an assassination can lose two influences.